Abstract:
This paper investigates discrete-time Markov chains on non-negative integers whose transition
Abstract:
In this paper, we have introduced and studied two new subdivision rules of triangles using incenter,
In the inward binary case, we have proved that the descendant triangles are dense in the space of triangles, similar to the senary case. We have also proved the distinctive behavior of the inward binary descendants that, in contrast to the senary case, they are spread over the space of triangle more and more evenly as subdivision keeps going, which is characterized by the weak convergence of their empirical measures to the uniform probability measure on the closure of the space of triangles.
In the outward binary case, we have proved that the descendant triangle branches all converge to a rather limited choice of triangles, similar to the ternary case. We have also followed up on connections between the ternary case and the Sierpiński triangle through formulating an old observation in precise terms and proved it.
We have also generalized both inward and outward binary incentric subdivisions to quasi-incentric sub-divisions, and discovered that they preserve well the behaviors of the descendant triangles in their incentric counterparts.
Abstract:
The No-Three-in-Line problem asks how many points can be placed on an n × n
Abstract:
Building on ‘What Can You Draw (2023)’ by Florian Frick and Fei Peng, this paper generalises
Abstract:
As a complementary development of the nature of frieze structures, we partially solve the Fontaine-Plamondon conjecture on the enumeration of multiplicative En friezes through an elementary combinatorial approach. Incorporating with the concept of quiddity sequences, we
Abstract:
While significant progress has been made on the question “How many shuffles are required to sufficiently randomize a deck of cards?”, the most influential work on the subject remains the 1992 paper by Bayer and Diaconis, which provided an answer for a standard 52-card deck, proving that seven shuffles suffice. However, many variations of this problem have yet to be extensively explored.
In particular, multiple decks of cards are commonly used in various card games, such as the popular Chinese game GuanDan (2 decks), making the randomness of a deck after shuffling highly relevant in both recreational and professional settings. In this paper, we provide a mathematical analysis on the randomness of riffle shuffling multiple decks of cards, extending the result of Bayer and Diaconis to the multi-deck setting. A key contribution of ours is the investigation of the randomness of a player’s hand after riffle shuffling in a deck, a question that has not been investigated at all previously, from which we are able to give explicit formulae for the separation distance for a player’s hand after riffle shuffling for both the single deck and double deck setting.
Abstract:
Fractal interpolation functions were first introduced by Barnsley. In this paper, we investigate the fractal interpolation functions joining the points (0, 0),(x1, y1),(1, 1) for rational x1, y1 in the closed unit interval, and show that, when x1 = 1/2, the function will always map rationals to rationals, but will not map any rational to 1/2 when y1 has odd denominator. Moreover, we derive by similar considerations a result about a dynamical system on the closed unit interval.
Abstract:
This paper investigates how varying the angle of contact α between a chalk and blackboard affects how annoying the sound produced is after drawing some distance d. Annoyance is quantified through Zwicker’s psychoacoustic annoyance model. Chalk is modeled as a cylinder and its crumbling is modeled by a downward translation “into” a chalkboard rotated at an angle α. This model is used to calculate the chalk’s area of contact with the board at any d and α. Next, the relationship between contact area and psychoacoustic annoyance is determined experimentally. The set of angles that minimize and maximize annoyance are then found, measured using two annoyance metrics: instantaneous and accumulated annoyance.
